Until Thy Kingdom Come
Mythic ancient umbral dragon.
Ancient Umbral Dragon (Simulacrum [Ancient size, Juvenile power]) Mythic Rank 4
CE Gargantuan dragon (extraplanar)
Init + 3/- 17, dual initiative; Senses dragon senses (darkvision 120 ft, blindesense 60 ft, x4 night vision, x2 day vision); Perception + 22
Aura frightful presence (120 ft., DC 22)
AC 41, touch 8, flat-footed 42 (– 1 Dex, + 33 natural, + 3 deflection, – 4 size)
hp 208 (12d12 + 84 + 40)
Fort + 15, Ref + 7, Will + 15
Immune death effects, energy drain, paralysis, sleep. Negative energy affinity.
Defenses Evasion, mirror dodge.
Speed 40 ft., fly 250 ft. (clumsy)
Melee bite + 27 (4d6 + 26/19–20), 2 claws + 27 (2d8 + 19), tail slap + 25 (2d8 + 26), 2 wings + 25 (2d6 + 12)
holy: good aligned, + 2d6 vs evil, permanent Greater Magic Fang + 5 (x 6)
power attack bite + 23 (4d6 + 44/19-20) [Crit: 8d6 + 114], 2 claws + 23 (2d8 + 31), tail slap + 21 (2d8 + 44), 2 wings + 21 (2d6 + 24) 1 mythic point to ignore power attack penalties (+ 4 net bonus to hit).
power attack vital strike bite + 18 (12d6 + 132/19-20, Crit: 16d6 + 262)
(bite str + 21, enhancement + 5, power + 18, + 18 on crit)
Space 20 ft.; Reach 15 ft. (20 ft. with bite)
Special Attacks breath weapon (60-ft. cone, 8d8 neg. energy, DC 25), crush (medium creatures, 4d6 + 21, Reflex DC 25 or pinned), dual initiative, mythic power (6/day, + 1d8 surge), tail sweep, ghost bane
Spell-Like Abilities (CL 12th; concentration + 19)
At will—darkness, vampiric touch (+ 22 touch, 6d6 damage gained as temporary hp)
Spells Known (CL 3th; concentration + 10)
1st (7/day)—magic missile, shield, vanish
0 (at will)—acid splash, detect magic, detect poison, ghost sound, mage hand
Str 39, Dex 8, Con 25, Int 24, Wis 25, Cha 24
Base Atk + 12; CMB + 28; CMD 40 (44 vs. trip)
Feats Hover, Imp. Critical (bite), Imp. Vital Strike, Multiattack, Power Attack, Vital Strike
Mythic Feats Power Attack, Vital Strike
Skills Appraise + 22, Bluff + 22, Diplomacy + 22, Fly + 0, Knowledge (arcana, local, planes, religion) + 22, Perception + 22, Sense Motive + 22, Spellcraft + 22, Stealth + 2, Survival + 22
Languages Abyssal, Common, Draconic, Undercommon, Alko, Infernal, Giant, Star Elf
SQ ghost bane, umbral scion
Cruel and sadistic, umbral dragons prefer the taste of undead flesh or ghostly ectoplasm, yet never turn down opportunities to consume living flesh.
14.( 8 clumsy, -6 gargantuan) 12 ranks, 3 trained, -1 dex
5 Mythic Abilities
Mirror Dodge (Su): When hit by a melee or ranged attack, you can expend one use of mythic power as an immediate action to replace yourself with an illusory duplicate and teleport to any open square within 30 feet of your current position. You take no damage from this attack, which instead destroys your illusory duplicate (similar to mirror image). Using this ability requires a line of effect to the square into which you teleport.
Dual Initiative (Ex): The monster gets two turns each round, one on its initiative count and another on its initiative count – 20.
Mythic Power (Su): The mythic monster can draw upon a wellspring of power to accomplish amazing deeds and cheat fate. Each day, it can expend a number of uses of mythic power equal to its mythic rank.
Extra Mythic Power. +2/day.
Breath Weapon (Su) Although it deals negative energy damage, an umbral dragon’s breath weapon does not heal undead creatures.
Ghost Bane (Su) A young or older umbral dragon’s physical attacks deal damage to incorporeal creatures normally.
Umbral Scion (Ex) Umbral dragons have negative energy affinity and are immune to energy drain and death effects.
Spell-Like Abilities (Sp) An umbral dragon gains the following spell-like abilities, usable at will (unless indicated otherwise) on reaching the listed age category. Young—darkness; Juvenile—vampiric touch
Ring of Protection +3, Amulet of Mighty Fists (Holy)