Until Thy Kingdom Come
Laws and Philosophy
Our goal is to establish a kingdom, a place where men and elves and half-breed bastards and even dwarves and kobolds can live together in relative harmony. The fundamental principle that has guided my envisioning of this City on a Hill is an interweaving of enlightened self interest tempered by pragmatic stoicism. A nation where people largely govern themselves, with their “ruler” and his council doing their best to make their corner of the world the best place imaginable.
This is not to say that we will be apathetic stewards of the land; I want our people to be governed by a few simple rules with a few simple punishments. By giving citizens the freedom to choose their own course, we empower them and the vague ideal of a nation begins to solidify in its influence over the thoughts and actions of its citizenry. I want a nation we can be proud of; a beacon of awesomeness in a sea of mediocrity.
We won’t need to tax the poor underclasses: our state-owned mining/smelting conglomerate and the like will fund most of our works (spoiler: we found gold), and hopefully the sheer amount of commerce will help fill our treasury.
The Law of the Land.
1. Murder. Don’t do it. Let an Inquisitor learn the truth of the matter by putting the accused to the question, and you can expect to participate in justice being meted out. Any precipitous acts will reflect badly upon your position, if you take justice into your own hands it is undoubtedly because you do not trust the justice system of our kindgom. Murder is punishable by, of course, death.
Special dispensation can be given in times of difficulty, most notably an open season on all bandits. If you are found to falsely accuse anyone of being a bandit in order to “legally” murder them, you will suffer a fate worse than death, and then death.
2. Theft. Personal property is a right of all sentient beings capable of exchanging metal coinage for goods and services. Everyone should feel secure that their property remains rightfully their own. Theft is punishable by admission to the Labor Camp for 5 years.
Robbery/Mugging. Little better than banditry, these subsets of theft involve using violence or the threat of violence to obtain another person’s property. The punishment is the Labor Camp for 10 years if threats were used, and death if harm was inflicted with a deadly weapon.
3. Compulsion. As a free society, all citizens must be able to excercise free will. Arguments and art may be used to sway people’s opinions, but mind-influencing magic, psychic, or innate abilities is strictly forbidden. Tinkering with another’s mind is a serious crime. Punishment is death.
4. Rape. Unwonted sexual aggression is a terrible crime, and besmirches the respect we pay Callistria. Inquisitors have the authority to put accused rapists to the question. Punishment is castration, unless the victim was mutilated or very young (14 human/ 70 elf/ etc) and then it is death after castration..
5. Treason. Plotting the downfall of the kingdom or any of its august representatives, or intentionally inflicting harm upon the kingdom through economic, social or military means is especially despicable since, as a free kingdom, you are always free to leave. If you choose to harbor a grudge or work for another outside agency at odds with our national values, expect a fate worse than death, followed eventually by death.
6. Harm to neighbor or nature. This is the most general rule, but essentially if you are cruel or wasteful in your hunting, or go out of your way to be an asshole, expect censure. This is the one crime that individual communities will have control over. However, the Marshal and his underlings will be checking up on the respect for nature side of things, and the Councilor will check in with the townspeople to see if any of the local rules are overly onerous, and may adjust accordingly to his or her whim. The harm can be physical or economic.