Tag: Seikonur High Priestess

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  • Mortimer

    Expound on what happened the night the sword appears.

  • Vat-Nas

    A relatively small section of a wall in the unresting place of the ancient Aztlan King Tollund appears to be a sheet of metal; thinner than paper, but stronger than stone. Upon this mysterious material, there is an image etched largely in haunting …

  • Whisper and Shadow

    These cruel, paired weapons were once wielded by the Doom Bringers at the end of the First World, and were thought to be lost. Recently, pairs of these blades have emerged once more, finding their way into the hands of men and elves. Most sages consider …

  • Arthúvial

    Arthúvial, Intelligent Iron Circlet of Guarded Souls Intelligence 11, Wisdom 14, Charisma 11 Senses: Darkvision 120 feet, Blindsense 120 feet, Perception + 10 Telepathy 3/day: *Magic Aura* (Bard 1) School illusion (glamer); Level bard 1, sorcerer …

  • Crown of Ash

    Some fey style themselves as chieftains or lords over others of their kind, and these, like the kings and queens of other races, require symbols of their status to display to those who may not be initiated in their ways. The crown of ash is just such a …

  • Summoner's Log

    Chapter One: For Great Justice Group meets, small guarding/adventuring in the background. With a brief and murky history, an adventuring group sits at their table--probably drawing stares of curiosity and hostility. Composed of an elven magus, a half- …

  • The Journey Begins

    Starting Date: Toilday, Pharast 14, 4711 AR Game Date: May 5, 2013 h3. The Flaming Tiger h4. Toilday, Pharast 14, 4711 AR An argument breaks out in the Flaming Tiger, an inn close to the docks in Restov. A swordlord of Restov, [[:maegar-varn …

  • The Staglord's Demise

    *Session Date:* July 27, 2013 *Starting Game Date:* Desnus 3, 4711 Using information from the infiltrators, the party prepares for an attack on Oleg’s. A group of pilgrims in cloaks rides out from the trading post while the rest of the citizenry …

  • Disease and Discovery

    h3. Disease and Discovery h4. Gozran 1 through Gozran 4, 4711 * Party slowly recuperates from the plague without incident. h4. Gozran 5, 4711 * The party heads back to Oleg’s. * Convince Kesten Garess to hire an engineer to repair the …

  • Into the Wild

    *Session Date:* May 19, 2013 h3. Old Friends and New h4. Moonday, Pharast 27, 4711 AR After four long days of travel, the party returns to Oleg carrying a large boar. Soldiers patrolling the gate delay the PCs until Oleg demands the men allow …

  • The Crypt Below

    *Game Date: 6/15/2013* h4. Gozran 22 * PCs return to Oleg with Tuskgutter’s corpse in tow. * Kesten Garess approaches the party with a letter from Lord Mayor Ioseph Sellemius. ** The letter offers the party 5000 gp should they capture or kill …

  • Summoner's Log II

    *Session Date: June 22, 2013* *Starting Date: Gozran 24, 4711 AR* We left the crypt to rest up; in the morning we were missing two elves with only a vague note giving a hint of their presence. We decided to venture forth, so as not to deny our …

  • Kingsholm Cleansed

    *Session Date:* August 3, 2013 *Starting Game Date:* Desunus 18, 4711 AR Knallhart returns to Oleg’s and sends word to Restov of the Staglords defeat. In addition, they send gold with [[:kaydon-bale | Kaydon Bale]] to purchase supplies. While …

  • Interlude

    h4. The Founding of Arcadia After the destruction of the Stag Lord and his bandit minions, and the pacification of the evil menace lurking below the ruined town of Kingsholm, a portion of the Stolen Lands are once again ready to be reclaimed from the …

  • Taming the Stolen Lands

    *Starting Game Date:* Lamashan 15, 4711 AR *Session Dates:* August 18 and September 8, 2013 Reports of cattle mutilations and disappearances draw Knallhart to the farm communities on the western edge of Arcadia. There, they discover evidence …

  • Summoner's Log III

    First, we found the kobolds pretty much destroyed, apparently by the trolls. Only their eggs remain. Aspen followed the trail southwest, but lost it in the snow. However, at the stag lord's fort, we came across other footprints, and found an evil …

  • Autarch's Journal (Foundation Day)

    It began with the invocation at the steps of Knallhart manor, and the Hunt began, opening up the festivities of the holiday weekend everyone has been eagerly anticipating for months. Aspen decided to ensure everyone hunted humanely and according to the …

  • The Oraculum Scholastica, Part 1

    *Session Date:* January 31, 2014 *Starting Game Date:* Sarenith 12, 4712 AR Nym's latest correspondence arrives, describing the horrors he has witnesses while spying on the Oraculum. Knallhart decides they can wait no longer to confront this demon- …

  • The Oraculum Scholastica, Part 2

    *Session Date:* February 14, 2014 *Game Date:* Sarenith 13, 4712 AR Armed with the knowledge extracted from Arema's corpse, Knallhart heads towards the sewers. They find a copper yett barring their path and Sayaka takes a swing at it with her …

  • Irovetti's Terrible, Horrible, No Good, Very Bad Day

    *Session Date:* October 10, 2014 *Game Date:* Pharast 15, 4713 AR Following the second great victory outside the walls of Midgard, a celebration was held in honor of the Arcadian soldiers who’d attained such a magnificent victory. General Malgos and …

  • Home Page

    h1. Until Thy Kingdom Come "Until Thy Kingdom Come" is a Minnmaxer campaign using the Pathfinder rules. It is set in Golarion, the official campaign setting of Pathfinder. The campaign follows a group of adventurers known as Knallhart, tracking their …

  • Main Page

    [[House Rules]] Contains any changes to the Pathfinder core rules, explains which accessories may be used and includes character creation rules. [[Important Locations]] While exploring the Stolen Lands, you will come across important landmarks. …

  • Important Locations

    h3. Brevoy [[Nivakta's Crossing]] [[Port Ice]] [[Restov]] h3. Stolen Lands Regions [[The Greenbelt]] [[The Nomen Heights]] [[The Slough]] [[The Glenebon Uplands]] h3. Locations in the Stolen Lands [[Oleg's Trading Post]] …

  • House Rules

    h3. Characters h4. Character Creation Characters are created using the point buy method with a total of 20 points. Only core PC races are allowed. All official Paizo classes are allowed with the exception of the alchemist and gunslinger. h4. …

  • Thorn River Camp

    This was the camp once run by [[:kressle | Kressle]]. It is approximately 30 miles southwest of [[Oleg's Trading Post]]. It has two archer nests / towers and was pillaged by the PCs.

  • Oleg's Trading Post

    Oleg's trading post is staffed by [[:oleg | Oleg]] and his wife [[:svetlana | Svetlana]]. It is surrounded by a wooden palisade and has four watchtowers. Each of the watchtowers holds a ballista in a very poor state of repair.

  • The Conspicuous Hanging Tree

    This tree holds the hanging bodies of nine bandits as a symbol to all who do not respect the rule of law and prey on the weak.

  • Stag Lord's Keep

    The fortress of the mysterious [[:the-stag-lord | Stag Lord]] sits just north of the Tuskwater and approximately 70 miles south of Oleg's Trading Post.

  • Quests

    The following are quests that have been accepted and active or which have been completed. In addition to the listed reward, all quests come with an accompanying xp award depending on where the quest originated. h3. Active Quests h4. The Forge of …

  • Bokken's Hut

    This is a lonely hut inhabited by the strange potion-crafter [[:bokken | Bokken]]. Inside, it is a chaotic jumble of leftover food, clothes and furniture. The only sign of organization is Bokken's elaborate alchemical setup. Despite its location in the …

  • Kingsholm

    This ghost town was established approximately 100 years ago and was abandoned 50 years later. Subsequent investigation revealed the town was wracked by a plague that appears to have killed any who stayed behind. The cemetery of the town is unique in …

  • External Links

    These are links that may be of some use to players in this campaign: "Loot Tracker":http://knallhart.no-ip.org/ This is the loot tracker for Knallhart. "Kingmaker Player's Guide":http://paizo.com/products/btpy8dqh?Pathfinder-Adventure-Path- …

  • Power Groups

    The following groups all have some interest in the Stolen Lands and may serve as allies or enemies. h3. Noble Houses of Brevoy [[House Orlovsky]] [[House Surtova]] [[The Swordlords]] h3. Neighboring Kingdoms [[Pitax]] [[Mivon]] h3. …

  • Rumors

    h3. Greenbelt Rumors * There have been reports of gigantic gar and strange things found deep in the Tuskwater. * A hag known as the Swamp Witch lives in a marsh on the northwest shore of the Tuskwater. The approach to her abode is guarded by an …

  • Sootscale Caverns

    An abandoned silver mine, close to the Shrike river, is infested with kobolds. There are two entrances, both hidden. Experienced miners could likely excavate silver from the veins running through the rock.

  • The Stone Tooth

    This stone promontory rises about 1000 ft. from the swamps of the Narlmarches. There is a small tarn on the west side of the Stone Tooth and a worn road carved on the east side. Durgeddin, ancestor of [[:thurigin | Thurigin]], came here and built …

  • The Kingdom of Arcadia

    Arcadia is a fledgling realm, established by Knallhart through generous funding provided by the Swordlords. It is ostensibly an independent kingdom, though it remains to be seen how it will fair against its older, more powerful neighbors. [[Progress]] …

  • Laws and Philosophy

    h3. Mission Statement Our goal is to establish a kingdom, a place where men and elves and half-breed bastards and even dwarves and kobolds can live together in relative harmony. The fundamental principle that has guided my envisioning of this City …

  • Progress

    This page will track the progress of Arcadia. Turns 1- 10 are listed in reverse chronological order. The kingdom statistics are the end result of any given turn. Turns past 11 will be tracked with the Kingdom Tracker "Arcadia: Kingdom Tracker":https …

  • Callisto

    This is the capital city of Arcadia, devoted to Calistria and pleasures of the flesh. *Bonuses to Kingdom Attributes* Economy + 10 Loyalty + 15 Stability + 11 Fame +2 *Settlement Statistics* Corruption 2 Crime 1 Law 4 Productivity 3 Society …

  • Turn 1 - Sarenith, 4711 AR

    Alignment: True Neutral (Sta + 4) Size: 1 Control DC: 22 Population: 750 Settlements: [[Callisto]] (Loy + 3; Eco + 1) Treasury: 42 BP Income: 8 BP Spent: 8 *Upkeep* Consumption (Con): 1 Unrest: 0 *Statistics* Loyalty …

  • Turn 2 - Erastus, 4711 AR

    Alignment: True Neutral (Sta + 4) Size: 2 Control DC: 23 Population: 1,250 Settlements: [[Callisto]] (Loy + 5; Eco + 1; Sta + 3) Treasury: 41 Income: 11 BP Spent: 21 *Upkeep* Consumption (Con): 0 Unrest: 0 *Statistics* …

  • Turn 3 - Arodus, 4711 AR

    Alignment: True Neutral (Sta + 4) Size: 3 Control DC: 24 Population: 3,000 Settlements: [[Callisto]] (Loy + 5; Eco + 2; Sta + 2) Treasury: 26 Income: 17 BP Spent: 33 *Upkeep* Total Consumption (Con): 0 Unrest: 0 * …

  • Turn 4 - Rova, 4711 AR

    Alignment: True Neutral (Sta + 4) Size: 4 Control DC: 25 Population: 3,750 Settlements: [[Callisto]] (Eco + 3, Loy + 7; Sta + 2) Treasury: 40 Income: 22 BP Spent: 8 *Upkeep* Total Consumption (Con): 0 Unrest: 0 * …

  • PC Organizations

    Arcadian Organizations: *Astoroth* [[Puella Magi]]: Inquisitorial Policing, City Defense [[The Order of Syzygy]]: Arcadian Cavalier Knighthood, Protecting the Autarch and Arcadia's roads. Blackrock Clan: dwarven smiths *Aspen* [[Tree Wardens …

  • Turn 5 - Lamashan, 4711 AR

    Alignment: True Neutral (Sta + 4) Size: 5 Control DC: 26 Population: 3,750 Settlements: [[Callisto]] (Eco + 3, Loy + 8; Sta + 3) Treasury: 40 Income: 22 BP Spent: 8 *Upkeep* Total Consumption (Con): 0 Consumption: 8 Consumption …

  • Turn 6 - Neth, 4711 AR

    Alignment: True Neutral (Sta + 4) Size: 6 Control DC: 26 Population: 5,250 Settlements: [[Callisto]] (Eco + 4, Loy + 8; Sta + 4) Treasury: 44 Income: 31 BP Spent: 27 *Upkeep* Total Consumption (Con): 0 Consumption: 9 Consumption …

  • Turn 7 - Kuthona, 4711 AR

    h3. In Progress Alignment: True Neutral (Sta + 4) Size: 7 Control DC: 26 Population: 6,000 Settlements: [[Callisto]] (Eco + 5, Loy +11; Sta + 5; Fame +1) Treasury: 29 Income: 27 BP Spent: 42 Fame: 3 *Upkeep* Total Consumption ( …

  • Turn 8 - Abadius, 4712 AR

    Alignment: True Neutral (Sta + 4) Size: 8 Control DC: 29 Population: 6,750 Settlements: [[Callisto]] (Eco + 7, Loy +11; Sta + 7; Fame +1) Treasury: 38 Income: 26 BP Spent: 17 Fame: 3 *Upkeep* Total Consumption (Con): 0 …

  • Turn 9 - Calistril, 4712 AR

    Alignment: True Neutral (Sta + 4) Size: 9 Control DC: 30 Population: 7,750 Settlements: [[Callisto]] (Eco + 8, Loy +11; Sta + 8; Fame +1) Treasury: 66 Income: 47 BP Spent: 19 Fame: 3 *Upkeep* Total Consumption (Con): 0 Consumption …

  • Turn 10 - Pharast, 4712 AR

    Alignment: True Neutral (Sta + 4) Size: 10 Control DC: 31 Population: 8,750 Settlements: [[Callisto]] (Eco + 10, Loy +13; Sta + 9; Fame +1) Treasury: 66 Income: 31 BP Spent: 31 Fame: 4 *Upkeep* Total Consumption (Con): 0 …

  • Social Structure

    xxxxxxxx *Social Structure* xxxxxxxx Top tier is the Autarch. The Absolute Ruler of the Realm. *High Command.* The second tier is composed of the High Command; the individual Primarchs, each governing over an important sector of the Realm. …

  • The Law of the Land

    *The Law of the Land.* 1. Murder. Don't do it. Let an Inquisitor learn the truth of the matter by putting the accused to the question, and you can expect to participate in justice being meted out. Any precipitous acts will reflect badly upon your …

  • The Oraculum Scholastica

    The Oraculum Scholastica is a secretive group located in Restov. They recruit sages from local schools and are particularly focused on sages with some knowledge of planar portals. Their recruiting tactics include promises of secret knowledge and access …

  • The Star Elves

    The Star Elves were a group of ancient elves that no longer exist on Golarion, though traces of their blood are said to run through some elves living today. They entered the Stolen Lands while fleeing an ancient cyclops empire that was expanding from …

  • Turn 11 - Gozran, 4712 AR

    h2. In Progress Alignment: True Neutral (Sta + 4) Size: 10 Control DC: 31 Population: 8,750 Settlements: [[Callisto]] (Eco + 10, Loy +13; Sta + 9; Fame +1) Treasury: 66 Income: 31 BP Spent: 31 Fame: 4 *Upkeep* Total Consumption ( …

  • House Surtova

    House Surtova is the current ruling family of Brevoy is the oldest Brevic noble family and the most influential.[1] Their original holdings are the environs of Port Ice in northern Issia on the shores of the Lake of Mists and Veils. Their claim to the …

  • Mivon

    Ruler: Raston Selline It was to Mivon (pronounced mih-VON)[1] that many of the Aldori swordlords fled after Choral the Conqueror overthrew the nation of Rostland to create modern day Brevoy. Many swordlords settled in Mivon bringing with them the …

  • The State of Arcadia

    We've cleansed the land of the foul bandits that had plagued these roads. With the aid of our courageous friend Oleg, a man who has given much in service towards this great nation, we were able to hold out against their desperate assault. We tracked …

  • Commune Answers

    *Star Elves* 3. Is Mourn Duskwalker still alive? NO 5. Are the conditions found within the Night Realm harmful to creatures who otherwise live on the primary material plane of Golarion? NO 7. Is Mourn's corpse in the Night Realm? YES 8. Are star …

  • Kingdom Building House Rules

    This campaign uses the kingdom building and mass combat rules from Ultimate Campaign, modified as follows: h3. Make Withdrawals Withdrawing BPs from the kingdom treasury has escalating BP costs as shown below: |._BP_|._Unrest_| |1|1 | |2|3| |3 …

  • PC Organizations Saalus's Spies

    Arcadian Spy Network Leadership 23 at level 11: 90 1st, 9 2nd, 5 3rd, 3 4th, 2 5th, 1 6th Leadership 24 + suzerain scepter at level 12: 220 1st, 22 2nd, 12 3rd, 6 4th, 4 5th, 2 6th difference: 130 1st, 13 2nd, 7 3rd, 3 4th, 2 5th, 1 6th Leadership …

  • PC Organizations Autarch's Minions

    Leadership 23 (9+7+6+1) 1st 2nd 3rd 4th 5th 6th 90 9 5 3 2 1 1: 40 Cavaliers, 20 Inquisitors, 10 Household, 10 Siege Mages, 10 Dwarven Fighter-Smiths 2: 9 Inquisitors 3: 2 Clerics, 1 Wizard 4: 1 Inquisitor, 1 Dwarf Cleric, 1 Cavalier 5: 1 …

  • Mass Combat

    Here's a link to the "Kingmaker Mass Combat Rules":https://sites.google.com/site/kingmakerfantasybattle/home Current Arcadian Army: Callisto: 1 Huge (500) Human Fighter Army. ACR 6, Consumption 3 Equestria: 1 Medium (100) Human Fighter Army. ACR 2, …

  • Prayers of Arcadia

    The Prayers of Arcadia are three interfaith organizations either led or comprised primarily of followers of the current Seikonur (High Priestess) of Arcadia, Ralga Turathel. Within the body of Followers, an individual Follower is usually referred to as …

  • The Order of Syzygy

    A cavalier who belongs to this order has pledged himself to a sovereign; be it a king, queen, or even the local warlord. Cavaliers of this order are stalwart and dedicated to their cause, willing to go any length to ensure the safety of their lord and his …

  • Puella Magi

    *Puella Magi*, The Autarch’s Inquisitorial Police and Peacekeeping Defense Force 5th: Captain Commander Jezzara Duskryn 4th: Interrogator: Questioner Allura 3rd: Cleric chaplain (Nethys) 2nd: 20 Soldier Inquisitors 1st: 30 Apprentice Inquisitors …

  • Tree Wardens

    To be the protectors of the citizens and free beings that inhabit the Kingdom of Acadia. There’s a 100 third level rangers out there patrolling the boarders of Acadia so much the better. The conscripted units are trained in gorilla style combat, using …

  • The Black Tower

    4 Basalt towers rise from the cardinal directions of the jail. A pit of nine concentric circles descend into the earth under the Rookery a wrought iron and stained glass dome. The cage has the peculiar affect of different washes of colors bleeding down …

  • Andramelech Astoroth

    The benefit of being a half-breed is that you get to witness first hand the worst both halves offer, and if you're lucky you get to see some of the best as well. In my wanderings during my few decades of existence, I've been fortunate to experience an …

  • Saalus

    Intro story: As you exit the inn, you are surprised to see the storyteller who was entertaining within. Tall and thin, the elf stares at you with piercing green eyes. Curiously he sports a longbow across his back and a longsword at his hip. (unless I …

  • Ilya Novikoff

    A tall wiry man in loose fitting robes sits on a large flat rock along the river's edge. He unhooks a just caught trout and releases it back into the cold flowing waters. A slight smile creases his lips and pulls the catgut stitching that crisscrosses …

  • Aspen in the Fall

    Stepping out from behind a large Red Pine a slender pale half elf with flaming yellow hair speaks his greeting. "Hello traveler, best to be cautious in these woods, they are filled with dark and unsavory men. Why, can't you hear the Forrest shouting to …

  • Hyandaner

    I come from a group that have wandered the sands of ancient Osirion. We had been cast out long ago and here we are on our journey. After some time I had decided to set out on my own. We had been wondering the same lands, always expecting to find …

  • Syzygy

    Syzygy is the consciousness of the spectral outsider soulbound to the summoner Astoroth. Its native plane, a shadowy jungle/swamp/grassland biome of epic proportions, is not something that it readily discusses, claiming an inability to accurately …

  • Oleg Leveton

    Oleg runs a trading post on the border between the Stolen Lands and Brevoy. He has suffered abuse at the hands of local bandits and had to swallow his pride to protect his wife, Svetlana. While Oleg claims to enjoy the isolation offered by his …

  • Maegar Varn

    Maegar Varn is a young upstart noble from Restov who has embraced the legends and martial style associated with the Aldori swordlords. Maegar firmly believes Rostland should separate from Brevoy and become its own nation, despite the fact that is all but …

  • Svetlana Leveton

    Svetlana's kindness serves as a foil to her husband's surly attitude. She is generous with food and drink and more than willing to share information if she feels she can trust her listeners. Most of all, though, she is concerned about her husband Oleg …

  • Kressle

    Kressle was in charge of a group of bandits located at the Thorn River camp. She was known for her violent nature and graphic threats involving her axes. She was executed by Saalus after revealing the location of the Stag Lord fort's in a desperate …

  • The Stag Lord

    The Stag Lord is a mysterious figure who supposedly controls the bandits of the Stolen Lands. His lieutenants are often found with pins bearing his symbol. His underlings know little of his history, only that he has a foul temper and that he always …

  • Willas Gunderson

    Willas is the least friendly member of the Varnblades. He actively dislikes Caspar who frequently criticizes Willas's proclivities. Willas is frequently separated from the group whether he is exploring a secluded mountain valley or exploring the brothel …

  • Jhod Kavken

    Jhod Kavken was a former priest of Erastil who was cast out of the church proper. His visions caused him to believe a traveler passing through town was a werewolf responsible for recent murders in the area. After the village lynched this man, it was …

  • Kesten Garess

    Kesten Garess currently serves as Captain of the Arcadian First Legion, working under the command of General Malgos. As the former and first acting General of Arcadia, he is well liked by his troops.

  • Kaydon Bale

    Kaydon Bale met the PCs at Oleg's Trading Post. He is excited about the possibility of opening a trade route between Restov and the Stolen Lands. He readily purchases gear the PCs are divesting and is a good contact for items from the Free Markets of …

  • Bokken

    Bokken has a hut to the southeast of Oleg's Trading Post. He may have sampled too many of his concoctions because he seems to be more than a little eccentric. That said, he has sheltered the PCs at his hut, which stands strangely unharmed in the middle …

  • Lars Sterich

    Lars Sterich was hired by the PCs to work on the siege equipment at Oleg's Trading Post. He is bright and devoted to his craft, though has little practical experience. His family is allied with House Orlovsky, though Lars claims no interest in the …

  • Tyg-Titter-Tut

    Tyg met the PCs while they were exploring the woods southwest of Oleg's Trading Post. While she played several pranks on the PCs, she has since befriended them and has provided valuable information about the area. She is never found without Perlavish, …

  • Perlivash

    Perlavish is the constant companion of Tyg-Titter-Tut. The two are known for their pranks, which may turn out deadly depending on the intended victim.

  • z Scyleia Blade

    Scyleia Blade ArcAldori Swordmaster Half Elf Fighter (Weaponmaster) 6 Init + 2; Senses low-light vision; Perception + 10 *Defense* AC 23, touch 13, flat-footed 21; (+ 2 Dex, + 9 armor, + 1 enhancement, + 1 deflection) vs Swords: + 3 dodge bonus. …

  • Tartuk

    Tartuk came to the Sootscales and introduced them to the worship of "Old Sharptooth," a deity of questionable validity. Tartuk is currently driving the kobolds into a war against the mites and seems to care little for the tribe.

  • Ralga Turathiel

    The wandering souls of fallen Occulari, long-time enemies of her family, targeted Ralga from an early age. She had trained to become a Priestess of the Wood but ended up drawn into a centuries-old, though somewhat lop-sided feud (considering the relative …

  • Vekkel Benzen

    Vekkel was once an adventurer who had explored the Stolen Lands with his companions. Then they came across the great boar, Tuskgutter. Tuskgutter killed Vekkel's friends and injured Vekkel in the leg, leaving him with a permanent limp. Vekkel has …

  • z Jezzara Duskryn

    Jezzara Duskryn Captain of the Puella Magi N Half-Elf (Drow-Blooded) Inquisitor 5 Init +6; Senses Darkvision 60 ft, light blindness; Perception +13 Defense AC 20, touch 13, flat-footed 19; (+1 Dex, +6 armor +1 enhancement +2 deflection) hp 30 (5d8 …

  • Thurigin

    Thurigin can be found at Oleg's Trading Post. He claims he is the ancestor of Durgeddin the Black, a powerful dwarven lord and master smith who once ruled a clanhold in the Five Kings Mountains. Thurigin has assured the PCs that if they were to reclaim …

  • Melianse

    Knallhart found Melianse in a dispute with several loggers who had cut down her sacred coachwood trees. They sent the loggers off and restored her trees with magical _tree feather tokens_. In return, Melianse gave the PCs several magical items and, …

  • Tiressia

    Tiressia is frequently accompanied by her satyr companion, Falchos. When Knallhart came upon her, Tiressia was hiding form a scythe tree, a vicious evil plant with the taste for the flesh of dryads. The PCs destroyed the scythe tree and, in return, …

  • Dralt Tesseract

    Dralt has spent most of his life studying the Star Elves, an ancient group of elves that once inhabited the Stolen Lands. Along with his brother, Dralt was brought from Restov by Saalus and Ralga while fleeing the Oraculum. Since then, he has studied in …

  • Merrick Tesserich

    Instead of reading and writing books, Merrick has spent his life in the much more practical pursuit of making and selling books. While he assisted his brother in keeping his manuscripts in workable order, this proved Dralt's undoing when Dralt left an …

  • Amaya Rami "Pitch"

    Amaya “Pitch” Rami is the dangerously curious and optimistic to a fault Jr. Assistant Librarian and founding member of the Umbral society (currently comprising her, her cousin, that cousin’s friend, the friend’s roommate, and the neighborhood conspiracy …

  • Sayaka Octavia von Seckondorf

    An obsession with chivalric orders led her to pursue entry into a knightly order; she was admitted, after various trials and tribulations, to a group dedicated to protecting a local leader. In a surprise attack that involved the heavy use of necromancy …

  • z Kyoko Ophelia

    The Queen is a proud and pugnacious red-headed half-elf with distinctively long canine teeth. She takes her duty seriously, and is always ready for a chance to test herself against a worthy foe. Her love of all things equestrian has matured into an …

  • Furious Lodrin

    Lodrin's clan hails from one of the four Sky Citadels tragically lost to unceasing swarms of darkness dwellers. Born and raised after the exodus, Lodrin dedicated himself to learning the methods of diverse, respected craftsmen. He found himself …

  • Mourn Duskwalker

    Mourn Turathel, aka the Dusk Walker, was the most powerful of the Star Elf wizards. The Star Elves had long prophesized their own demise and to escape that fate, their people had decided they must leave the material world. Mourn Turathel claimed he …

  • Nyrissa

    Nyrissa is a powerful nymph sorceress known also as the Queen of Forgotten Time or the Count's Mistress. She rules a part of the First World known as Thousandbreadths. (Powerful fey in the First World have their own realms that function like separate …

  • z Candeloro

    *Candeloro* Troubleshooter for the Autarch N Medium human gunslinger 5. Init + 11; Perception + 13 Defense AC 22, touch 16, flat-footed 15 (+ 5 Armor, + 5 Dex, + 1 nimble, + 1 Dodge) hp 35 (5d10+ 5) Fort + 4, Ref + 9, Will + 4 Immune to magic …

  • Malgos

    Malgos spent most of his life in Kyonin, living with one of the less closed nobel families. The others always looked down on him, forcing him to take the most menial of tasks throughout childhood. While the others would take lessons on various subjects …

  • z Followers of Astoroth

    Puella Magi Police Force, Knights of Syzygy, Blackrock dwarf clan, Arcadian Glassworks, Siege Engine Manufactorium, Eldritch Ale Brewery, Household Staff, Childrearing, Protection. *Puella Magi* Inquisitorial police force of Arcadia. Sayaka von …

  • Tad

    Tad, a human raised by elves. A true son of the forest. Defender of green path and companion of Kitty Titty Fuck.

  • x Wraithguard

    Making a Glass Golem CL 10. Requirements Craft Construct, animate objects, flame strike, geas/quest, spell turning, creator must be caster level 10th; Skill Craft (sculptures) DC 17; Cost 17,000 gp (glass golem); 20,200 gp (stained glass golem) Body …

  • z Gunter Klauss

    Blackrock Clan. Led by Warsmith Gunter Klauss *Gunter Klauss* CN Dwarf Cleric (Forgemaster) 5, Wizard 1 Init + 2; Senses darkvision 60 ft.; Perception + 11 *Defense* AC 20, touch 10, flat-footed 20; (+ 6 armor, + 2 enhancement, + 2 shield) hp 41 ( …

  • z Questioner Allura

    *Questioner Allura* Puella Magi Interrogator-Captain N Half Elf Inquisitor 4 Init +6; Senses low-light vision; Perception +13 Defense AC 14, touch 10, flat-footed 14; (+ Dex, +4 armor) hp 20 (4d8) Fort +5, Ref +2, Will +11 Offense Speed 30 ft …

  • x Guardian (Green Faith)

    *Green Faith Gardeners.* N Medium construct Init + 3; Senses darkvision 60 ft., low-light vision; Perception + 1 *Defense* AC 21, touch 13, flat-footed 18 (+ 3 Dex, + 8 natural) hp 64 (8d10+ 20); fast healing 2 Fort + 2, Ref + 5, Will + 3 DR 5/ …

  • z Agrias

    *Agrias* Knight-Captain of the Order of Syzygy N Native Outsider (Aasimar) Cavalier (Beast Rider) 4 Fighter 1 Init + 4; Senses Darkvision 60; Perception + 11 Defense AC 24 (26 / 22), touch 11, flat-footed 23; (+ 1 Dex, + 10 armor, + 3 shield) + 2 …

  • z Kain Highwind

    *Kain Highwind* Knight Captain of the Lancers N Human Fighter (Dragoon) 5 Init + 2; Senses Perception + 2 Defense AC 23, touch 10, flat-footed 23; (+ 0 Dex, + 9 armor, + 1 enhancement, + 3 shield) hp 45 (5d10 + 15) Fort + 6, Ref + 1, Will + 0 …

  • x Arcadian Hippogriff

    *Hippogriff* CR 3 N Large outsider (native) Init + 2; Senses darkvision 60 ft., low-light vision, scent; Perception + 10 Defense AC 21, touch 14, flat-footed 16 (+ 4 Dex, + 1 dodge, + 3 natural, + 4 armor, – 1 size) hp 30 (3d10 + 12) Fort + 7, Ref …

  • x Dragon, Blackrock

    Adult Black Dragon Sumulacrum 3,500 gp CE Large dragon (water) Init + 5; Senses dragon senses: darkvision 120 ft, blindesense 60 ft, x4 night vision, x2 day vision; Perception + 17 Aura frightful presence (90 ft., DC 15) Defense AC …

  • x Dragon, Vampire

    *_Krysanothax_* 3,500 gp Vampire adult green dragon LE Huge undead (augmented) Init + 6; Senses dragon senses: Darkvision 120 ft, blindsense 60 ft, 4x low light vision, 2x regular vision; Perception + 24 Aura frightful presence (60 ft., DC 18) …

  • x Gornak, Fire Giant King

    Gornak 4,500 gp. Male fire giant fighter 2 LE Large humanoid (fire, giant) Init +0; Senses low-light vision; Perception + 14 DEFENSE AC 26, touch 9, flat-footed 26 (+ 9 armor, + 8 natural, – 1 size) hp 83 (7d8 + 2d10 + 36) Fort + 17, Ref + 2, Will …

  • a Infantry

    *_INFANTRY_* *The First Legion (Equestria)* 500 Fighter 4. ACR 7, CR 3. Huge (4) *Attacks* 4 *Speed* 2 Consumption 3.5 *HP* 42 (7d10) *Defense* 18 (20) *Melee* Offense 7 Damage 4, 4 attacks *Ranged* Offense 5 Damage 2, 3 attacks *Equipment*: …

  • a Cavalry

    *_CAVALRY_* *The Order of Syzygy* 200 Cavalier 4. ACR 5, CR 3. Large/Huge (4) *Attacks* 4 (5) *Speed* 2 Consumption 5.7 *HP* 30 (5d10) *Defense* 20 (22) *Melee* Offense 8 (9) Melee Damage 3 (4 first round, 5 on charge) *Ranged* Offense 7 Ranged …

  • a Special Forces

    3 x *Wraithguard War Golem* Improved Glass Golem. ACR 2, CR 10. Dimutive (Fine) Attacks 1 Speed 2 Consumption 0 HP 12 (2d10) Defense 12, DR 2 Melee Offense 2 Damage 6, 1 attack Ranged Offense 2 Damage 0 Equipment: Special Abilities Immune to …

  • x Dragon, Crag Linnorn

    Crag Linnorm (15 > 7 HD) 3,500 gp. CE Gargantuan dragon Init + 8; Senses darkvision 120 ft., low-light vision, scent, true seeing; Perception + 14 Defense AC 29, touch 10, flat-footed 25 (+ 4 Dex, + 19 natural, – 4 size) hp 98 (7d12 + 49) Fort + 12 …

  • x Minognos-Ushad

    Female Old Wyvern Sumulacrum (18 > 9) 4,500 gp NE Huge dragon Init - 2;: darkvision 60 ft, low-light vision, scent; Perception + 18 Defense AC 22, touch 6, flat-footed 22 (- 2 Dex, + 16 natural, – 2 size) Immune paralysis, sleep hp 93 (9d12 + 54) …

  • x Invictus Prime

    Advanced Lesser Cannon Golem Bioconstruct N Large construct *Init* + 8; Senses darkvision 60 ft., low-light vision; Perception + 22 Defense *AC* 30, *touch* 17, *flat*-*footed* 22 (+ 8 Dex, + 13 natural, – 1 size) *hp* 138 (18d10+30) Fort + 6, Ref …

  • a Mercenaries and Allies

    Stone Giant Tribe (50 Stone Giants) CR 6 Pitax Legion (1000 Warrior 5) CR 9 Catspaw Marauders (500 Fighter 4/Rogue 3) CR 10 Exiled Aldori (500 Fighter 7) CR 10 Restov Rebels (1000 Warrior 4) CR 8 Mivon Forces (?)

  • x Tarlaxian

    Tarn Linnorm CE Colossal dragon (aquatic) Init + 12; Senses all-around vision, darkvision 120 ft., low-light vision, scent, true seeing; Perception + 29 Defense AC 39, touch 13, flat-footed 25 (+ 8 Dex, + 29 natural, – 8 size) hp 198 (11d12 + 121) …

  • Ilora Nuski

    Ilora Nuski Female human ranger 13 CN Medium humanoid (human) Init + 2; Senses Perception + 18 Defense AC 25, touch 15, flat-footed 22 (+ 5 armor, + 2 deflection, + 2 Dex, + 1 dodge, + 4 natural, + 1 shield) hp 130 (13d10 + 52) Fort + 10, Ref + 10, …

  • x Evindra

    Evindra Female nereid CN Medium fey (aquatic, water) Init + 9; Senses low-light vision; Perception + 21 Aura beguiling aura Defense AC 25, touch 25, flat-footed 15 (+ 5 deflection, + 9 Dex, + 1 dodge) hp 66 (6d6 + 42) Fort + 9, Ref + 14, Will + 11 …