zr Urtar

Brilliant Stonemason and Sculptor

Description:

NG Medium Oread Expert 4 (outsider, native subtype)
Initiative +0, Darkvision 60ft, Perception +10

DEFENSE
AC 16 (2 vs Rays), touch 12, flat-footed 16 (4 armor, +1 natural, +1 deflection)
HP 27
Fort 1, Ref 1, Will 7
Acid resist 5

OFFENSE
Movement 20ft
Melee Mstwk Cold Iron Mace +4 (1d8)
Melee (mining) Mstwk Heavy Pick +0 (1d6)
Melee (sculpting) Mstwk Adamantine Dagger +0 (1d4)
Ranged Mstwk Sling +4 (1d4, 50ft) Magic Stone 1/day

STATISTICS
Str 10, Dex 10, Con 10, Int 19 (5), Wis 16 (3), Cha 8 (-1)
Base Atk +3, CMB +3, CMD 13
Feats: Prodigy (Stonemason, Sculptor), Master Craftsman (Jeweler)
Skills: Craft (Sculptor 16), Craft (Stonemason 16), Craft (Jeweler 16, Craft Wondrous Jewel Item), Knowledge (Dungeoneering 12, Engineering 12, Geography 12, History 12), Profession (Miner 12), Climb (10), Perception (10), Sense Motive (10)
Languages: Common, Terran, Dwarven, Undercommon, Gnome, Ignan
Traits: Secrets of the Sphinx, Wisdom in the Flesh

SPECIAL ABILITIES
Magic Stone 1/day
Stone in the Blood: Oreads with this racial trait mimic the healing abilities of the mephits, gaining fast healing 2 for 1 round anytime they are subject to acid damage (the acid damage does not need to overcome the oread’s resistances or immunities to activate this ability). The oread can heal up to 2 hit points per level per day with this ability, after which it ceases to function.

SPECIAL GEAR
Tanglefoot Bags
Masterwork Tools (Stonemason, Sculptor, Jeweler, Miner)
Climber’s Kit
Wand of Cure Light (50)
Wand of Ant Haul (50)

Bio:

zr Urtar

Until Thy Kingdom Come ineluki corpopolis