z Kain Highwind

Knight-Captain of the Arcadian Lancers

Description:
Bio:

Kain Highwind
Knight Captain of the Lancers
N Human Fighter (Dragoon) 5

Init + 2; Senses Perception + 2
Defense
AC 23, touch 10, flat-footed 23; (+ 0 Dex, + 9 armor, + 1 enhancement, + 3 shield)
hp 45 (5d10 + 15)
Fort + 6, Ref + 1, Will + 0
Aegis of Recovery: + 2 saves vs ongoing effects, when wearer reduced to 0 HP, heal 2d8 + 3 and crumble to dust.
Offense
Speed 30 (20) ft
Melee + 1 Lance + 12 (1d8 + 10, x3) Power + 10 (1d8 + 14, x3)
Charging + 14 (3d8 + 30, x3) Power + 12 (3d8 + 42)
Two handed + 12 (1d8 + 12, x3) Power + 10 (1d8 + 18, x3)
Ranged composite shortbow + 5 (1d6+ 5, x3)
Space 5 ft.; Reach 5 ft. (10 ft. lance)
Statistics
Str 18 (20), Dex 10, Con 14, Int 10, Wis 8, Cha 16 (18)
Base Atk + 5; CMB + 9; CMD 19
Feats Mounted Combat, Skill Focus (Ride), 6: Weapon Focus (Lance), Weapon Specialization (Lance), Power Attack, Ride By Attack, Spirited Charge
Skills Profession (Soldier) + 7, Ride + 11

Skilled Rider (Ex): At 1st level, a dragoon gains both the Mounted Combat and Skill Focus (Ride) feats as bonus feats. This ability replaces the 1st-level fighter bonus combat feat.

Spear Training (Ex): At 5th level, a dragoon must select weapon training with the spear group. The dragoon’s weapon training bonus with spears improves by +1 on attack rolls and +2 on damage rolls for every four levels beyond 5th (to a maximum of +4 on attack rolls and +8 on damage rolls at 17th level). The dragoon does not gain weapon training in any other groups as he increases in level.
Equipment: +1 Full Plate (2150), Shield +1 (650), Belt of Strength +2 (2000), Headband of Charisma +2 (2000), Aegis of Recovery (750), +1 Lance (2300)

z Kain Highwind

Until Thy Kingdom Come ineluki cthulhucultist