Until Thy Kingdom Come
z AirWolf and Razorbeak
Sky Captain, Griff Keeper
Sky Captain Airwolf
N. Medium Half-Elf Druid Pack Lord 4
Init + 2; Senses Low light vision; Perception + 10
AC 15, touch 12, flat-footed 13; (Armor + 2, Shield + 1, Dex + 2)
hp 24 (4d8+4)
Fort +5, Ref +3, Will +7
+ 4 bonus on saving throws against the spell-like and supernatural abilities of fey
Blessed: + 1 morale bonus to attack rolls and on saves versus fear effects
Autarch’s Chosen: + 2 morale to Will saves vs mind affecting effects
Speed 30 ft.
Space 5 ft.; Reach 5 ft.
Special Attacks: Spells
Lvl 1: 4/day (DC 14) Cure Light Wounds x2, Speak with Animals x2
Lvl 2: 3/day (DC 15) Hold Animal, Web Shelter x2 (20’ diamater hemisphere, 4 hours), Ant Haul, Communual (8 hours split into 2 hour groups. Triple carrying capacity.)
Spontaneous Cast: Summon Nature’s Ally 2 (1d3 eagles)
Str 8, Dex 14, Con 12, Int 10, Wis 16, Cha 15
Base Atk +3; CMB +; CMD
Feats: Skill Focus: Ride, Spell Focus: Conjuration, Augment Summoning
Skills: Perception +10, Handle Animal +9, Ride +12, Survival +12 @4. Climb +3, Fly +6, Knowledge Nature +6, Swim +3 @1.
Languages: common, elf.
Boots of the Cat: Minimum damage from falls (1000), Wand of Cure LIght Wounds x50 (750), Quick Runner’s Shirt (1000). Leather armor, light wooden shield, scimitar.
Nature Sense (Ex): A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Wild Empathy (Ex), Woodland Stride (Ex), Trackless Step (Ex),
Wild Shape (Su): At 4th level, a druid gains the ability to turn herself into any Small or Medium animal and back again once per day. This ability functions like the beast shape I spell, except as noted here. The effect lasts for 1 hour per druid level, or until she changes back. Changing form (to animal or back) is a standard action and doesn’t provoke an attack of opportunity
Beast Shape 1: Any Small or Medium animal. If the form you assume has any of the following abilities, you gain the listed ability: climb 30 feet, fly 30 feet (average maneuverability), swim 30 feet, darkvision 60 feet, low-light vision, and scent.
Small animal: +2 size bonus to your Dexterity and a +1 natural armor bonus.
Medium animal: +2 size bonus to your Strength and a +2 natural armor bonus.
Pack Bond (Ex): A pack lord druid may not select a domain and must choose an animal companion. The druid gains a +2 bonus on wild empathy and Handle Animal checks made regarding her animal companion. The pack lord may have more than one animal companion, but she must divide up her effective druid level between her companions to determine the abilities of each companion
Improved Empathic Link (Su): The pack lord gains an empathic link with all of her animal companions. This functions like an empathic link with a familiar. In addition, as a swift action the pack lord can shift her perception to one of her companions, allowing her to experience what it sees, hears, and so on. She can maintain this connection as long as she likes (as long as the companion is within 1 mile) and end it as a free action. The druid can only use this ability on one companion at a time, and cannot see, hear, or smell with her own body while maintaining this connection.
1 Roc Companions Lvl 4
Init 5 Dex, 1 2 Talons 1
Space 5 ft.; Reach 5 ft.
Str 13, Dex 20, Con 10, Int 2, Wis 13, Cha 11
Base Atk +3; CMB +4; CMD 17
Feats (2) Weapon Finesse, Skill Focus: Perception
Skills (3) Fly +9, Perception +11
Starting Statistics: Size Medium; AC +5 natural armor; Speed 20 ft., fly 80 ft.; Attack 2 talons (1d4), bite (1d6); Ability Scores Str 12, Dex 19, Con 9, Int 2, Wis 13, Cha 11; Special Qualities low-light vision.