Until Thy Kingdom Come
x Invictus Prime
The First Dreadnought
Advanced Lesser Cannon Golem Bioconstruct
N Large construct
Init + 8; Senses darkvision 60 ft., low-light vision; Perception + 22
AC 30, touch 17, flat-footed 22 (+ 8 Dex, + 13 natural, – 1 size)
hp 138 (18d10+30)
Fort + 6, Ref + 14, Will + 10
DR 10/adamantine; Immune construct traits, magic
Speed 30 ft.
Melee 2 slams + 29 (4d8 + 12/19-20)
Greater Vital Strike + 29 (16d8 + 12/19-20)
Ranged cannon + 25/ + 20 (5d6 + 8/19–20/×4)
Space 10 ft.; Reach 10 ft.
Special Attacks cannon
Str 34, Dex 27, Con —, Int —, Wis 19, Cha 6
Base Atk + 18; CMB + 31; CMD 49
Feats Improved Critical (cannon). (9) Vital Strike, Improved Vital Strike, Improved Natural Attack (Slam), Improved Critical (Slam), Point Blank Shot, Precise Shot, Improved Precise Shot, Pinpoint Targeting, Greater Vital Strike
Skills (36) Perception + 22 (18), Stealth + 12 (6), Climb + 14 (2), Swim + 14 (2), Acrobatics + 12 (4), Linguistics + 4 (4)
Speak/Understand Common, Dwarven, Abyssal, Draconic
SQ alloyed, blasting critical, gun training
Alloyed (Ex) A cannon golem’s slam and cannon attacks count as adamantine, cold iron, and silver for the purpose of overcoming damage reduction.
Blasting Critical (Ex) When a cannon golem confirms a critical hit with a slam attack, it can make one cannon attack against that target as a free action (as long as the cannon is loaded).
Cannon (Ex) The golem’s cannon has a range increment of 100 feet and deals 6d6 (5d6) points of bludgeoning and piercing damage on a hit with a ×4 critical modifier. The cannon’s magazine can hold up to 20 cannonballs at a time—reloading a single cannonball into this magazine is a standard action for the golem, while loading a cannonball into the cannon itself to fire it is a swift action; this allows the golem to take two shots per round with the cannon.
Gun Training (Ex) A cannon golem adds its Dex modifier to the damage dealt by its cannon.
Immunity to Magic (Ex) A cannon golem is immune to spells and spell-like abilities that allow spell resistance. Certain spells and effects function differently against it, as noted below.
Pinpoint Targeting (Combat) As a standard action, make a single ranged attack. The target does not gain any armor, natural armor, or shield bonuses to its Armor Class. You do not gain the benefit of this feat if you move this round.
Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
Immunity to bleed, disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning.
Cannot heal damage on its own, but often can be repaired via exposure to a certain kind of effect (see the creature’s description for details) or through the use of the Craft Construct feat. Constructs can also be healed through spells such as make whole. A construct with the fast healing special quality still benefits from that quality.
Not subject to ability damage, ability drain, fatigue, exhaustion, energy drain, or nonlethal damage.
Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.