Until Thy Kingdom Come
x Guardian (Green Faith)
A winged iron and stone werewolf
Crafted according to spefications laid down by the Treewardens, Warsmith Klauss forges the first of the constructs Astoroth requires him to make, a stone and metal creature with feathered iron wings and the fierce visage of a wolf.
It is designed to obey the commands it’s creator, the Warsmith, who in turn designates an individual amongst the rangers to serve at it’s temporary master, taking it out on long range patrols. Should it’s temporary master die, the construct will finish any fight it might be embroiled in before heading back to Blackrock Spire to await new commands.
Green Faith Gardeners.
N Medium construct
Init + 3; Senses darkvision 60 ft., low-light vision; Perception + 1
AC 21, touch 13, flat-footed 18 (+ 3 Dex, + 8 natural)
hp 64 (8d10+ 20); fast healing 2
Fort + 2, Ref + 5, Will + 3
DR 5/adamantine; Immune construct traits; SR 16
Weaknesses faith bound (Green Faith)
Speed 40 ft. Fly 40 ft (average, Fly + 7)
Melee + 1 Keen Shocking Scythe + 12/+ 7 (2d4+ 5 + 1d6 electricity, 19-20, x4).
Special Attacks magic weapon
Spell-Like Abilities (CL 5th; concentration + 0)
1/day—haste (self only)
Statistics: Str 16, Dex 16, Con —, Int —, Wis 12, Cha 1
Base Atk + 8; CMB + 11; CMD 23
SQ guardian domains (air or water, weather)
Air: Flight (Su)—The graven guardian gains a fly speed equal to its base speed with average maneuverability and a Fly skill of + 7 (this includes a + 4 racial bonus).
Weather: Shocking Weapon (Su)—The graven guardian’s weapon gains the shock special ability.
Faith Bound (Su) A graven guardian cannot attack any creature that openly wears or displays the holy or unholy symbol of the deity to which the graven guardian is dedicated unless that creature first attacks the graven guardian.
Magic Weapon (Su) A graven guardian that carries its deity’s favored weapon treats that weapon as a + 1 weapon as long as it is wielded by the guardian. If the weapon is a melee weapon, it gains the keen weapon special ability (even if the weapon is a bludgeoning weapon). If it is a thrown weapon, it gains the returning weapon special ability. If it is a ranged weapon, it gains the seeking weapon special ability, and generates new ammunition with each attack (this ammunition is destroyed whether or not it hits).