Until Thy Kingdom Come
zr Arken Relia & Bojo
Inspired Courtesan and her owl
N Medium Aasimar Adept 3
Initiative +1, Perception +11
AC 10, touch 10, flat-footed 10
Fort +2, Ref +1, Will +7
Defensive Abilities – Acid/Cold/Electricity Resist (5)
Halo: An aasimar with this racial trait can create light centered on her head at will as a spell-like ability. When using her halo, she gains a +2 circumstance bonus on Intimidate checks against evil creatures and on saving throws against becoming blinded or dazzled. This racial trait replaces the darkvision racial trait.
Daylight: Aasimars can use Daylight once per day as a spell-like ability (caster level equal to the Aasimar’s class level).
Heavenly Radiance: One additional use per day of Daylight. Choose one spell from the table below; by expending a use of Daylight, you may use this spell as a spell-like ability (Flare Burst). The save DC for this spell is Charisma-based.
Scion of Humanity: An Aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype
Ranged Mstwk Crossbow +1 (1d8), 10 regular bolts, 10 cold iron bolts
Melee Mstwk Silver Dagger +1 (1d4)
Ranged Darts +1 (1d4) – 2 silver, 2 cold iron, 2 regular (Range 20ft)
Str 10, Dex 10, Con 13 (1), Wis 18 (3)
Base Atk 1, CMB 1, CMD 11
Feats: Cosmopolitan, Heavenly Radiance
Skills: Profession (Courtesan 12), Perception (11), Intimidate (9, 11 vs evil/halo), Diplomacy (10), Sense Motive (10), Heal (9), Disguise (3), Bluff (3)
Languages: Common, Celestial, Gnome, Sylvan, Elven
Traits: Second Chance (Combat), Survivor (Regional), Calistrian Courtesan (Religion), Hedonistic (Drawback)
Ambrosia: Upon consumption, this heavenly elixir, brewed from holy water and blessed herbs, grants a +2 sacred bonus on saving throws against negative energy, energy drain, and death effects for 1 hour, including saves to remove negative levels. Ambrosia affects undead and evil outsiders as holy water.
Anointing Oil: This sacred oil, infused with aromatic spices and distilled holy water, may be applied to a creature while casting a harmless divine spell with a range of touch, increasing the casting time to a full-round action but also increasing the caster’s effective caster level by +1 for that spell.
Tear-away clothing, decorative trim, reversible cloak
Reinforced scarves (3)
Wand of Cure Light (50)
Re-roll failed save 1/day
If less than 1 hour of pleasure/entertainment each day or receipt of 10 GP minimum, DC20 Fort or fatigued first 4 hours of the following day.
3 Orisons per day, Four 1st level per day
In combat: Scroll of Invisibility (3), Scroll of Darkness (3), Scroll of Web (3), and run away