a Infantry

Description:
Bio:

INFANTRY

The First Legion (Equestria)
500 Fighter 4. ACR 7, CR 3. Huge (4)
Attacks 4 Speed 2 Consumption 3.5
HP 42 (7d10) Defense 18 (20)
Melee Offense 7 Damage 4, 4 attacks
Ranged Offense 5 Damage 2, 3 attacks
Equipment: Large Shield (+ 1 Defense), Thrown weapon (Range: Melee. – 2 Ranged Offense. Damage 2. – 1 Attack.)
Special Abilities Bravery (+ 1 Morale vs Fear), Armor Training (no move penalty for medium armor)
Commander: General Malgos, Elf Fighter 11
Charisma/Level: + 3 Profession(soldier): 10 Tactics (Known/In Use) 6/3
Morale: + 8
Tactics: Standard, Withdraw, Cautious Combat (- 2 Offense, + 2 Defense), Relentless Brutality (+ 2 Offense, + 1 Damage, – 4 Defense)
Advanced Defensive Tactics (+ 2 Defense), Merciless (+ 2 to Morale opposing an enemy Withdraw, + 2 Offense vs Routing or Withdrawing units), Dirty Fighters (1/battle, + 4 Offense for one melee phase), Hold the Line (reroll failed Morale checks to avoid routing)
XP: 3. + 3 Morale from 2 victories.

The Second Legion (Callisto)
500 Fighter 3. ACR 6, CR 2. Huge (4)
Attacks 4 Speed 2 Consumption 3
HP 36 (6d10) Defense 17 (19)
Melee Offense 6 Damage 4, 4 attacks
Ranged Offense 4 Damage 2, 3 attacks
Equipment: Large Shield (+ 1 Defense), Thrown weapon (Range: Melee. – 2 Ranged Offense. Damage 2. – 1 Attack.)
Special Abilities Bravery (+ 1 Morale vs Fear), Armor Training (no move penalty for medium armor)
Commander Amaya, Fetchling Sorcerer 11
Charisma: + 7 Profession(soldier 1): Tactics (Known/In Use) 4/1
Morale: + 7
Tactics: Standard, Withdraw, Defensive Wall (+ 2 Defense, – 2 Offense)
Advanced Defensive Tactics (+ 2 Defense), Dirty Fighters (1/battle, + 4 Offense), Sniper Support (unused Melee attacks can be used as free Ranged attacks), Loyalty (+ 2 Morale)

The Third Legion (Hyperborea)
500 Fighter 3. ACR 6, CR 2. Huge (4)
Attacks 4 Speed 2 Consumption 3
HP 36 (6d10) Defense 16 (18)
Melee Offense 6 Damage 4, 4 attacks
Ranged Offense 4 Damage 0
Equipment: Standard
Special Abilities Bravery (+ 1 Morale vs Fear), Armor Training (no move penalty for medium armor)
Commander Fighter 5
Charisma: + Profession(soldier ): Tactics (Known/In Use) /
Morale: +
Tactics: Standard, Withdraw
Advanced Defensive Tactics (+ 2 Defense), Live off the Land

The Fourth Legion (Roaming)
500 Fighter 3. ACR 6, CR 2. Huge (4)
Attacks 4 Speed 2 Consumption 3
HP 36 (6d10) Defense 16 (18)
Melee Offense 6 Damage 4, 4 attacks
Ranged Offense 4 Damage 0
Equipment: Standard
Special Abilities Bravery (+ 1 Morale vs Fear), Armor Training (no move penalty for medium armor)
Commander Kain Highwind, Fighter 5
Charisma: + 4 Profession(soldier 5): + 7 Tactics (Known/In Use) 4/2
Morale: + 5
Tactics: Standard, Withdraw, Full Defense (+ 4 Defense, – 4 Offense)
Advanced: Defensive Tactics (+ 2 Defense), Live off the Land

ArcAldori Elite
200 Fighter 3. ACR 4, CR 2. Large (2)
Attacks 3 Speed 2 Consumption 2
HP 24 (4d10) Defense 14 (16)
Melee Offense 4 Damage 3 (4 flanking), 3 attacks
Ranged Offense 4 Damage 0
Equipment:
Special Abilities Bravery (+ 1 Morale vs Fear), Armor Training (no move penalty for medium armor)
Commander Scyliea Blade, Half-elf Fighter 6
Charisma(Level): + 2 Profession(soldier 6): + 9 Tactics (Known/In Use) 4/2
Morale: + 3 (5)
Tactics: Standard, Withdraw, Cautious Combat (- 2 Offense, + 2 Defense), Relentless Brutality (+ 2 Offense, + 1 Damage, – 4 Defense)
Advanced: Defensive Tactics (+ 2 Defense), Dirty Fighters (1/battle, + 4 Offense for one melee phase), Loyalty (+ 2 Morale), Expert Flankers (+ 1 Damage when flanking or rear attacking)

Tree Wardens
100 Ranger 3. ACR 2, CR 2. Medium (1)
Attacks 2 Speed 2 Consumption 1.4
HP 12 (2d10) Defense 12 (14)
Melee Offense 2 Damage 2, 2 attacks
Ranged Offense 3 (4) Damage 3, 3 attacks
Equipment: Composite Longbow (Range 5, Damage 3, + 1 Attack, Crit 2)
Special Abilities Combat Style ( + 1 ranged or melee Offense for the rest of the battle), Favored Enemy: Humans (+ 1 offense against chosen enemy), Favored Terrain (halve enemy’s bonuses from advantageous terrain and battlefield advantage)
Commander Tad, Ranger 11
Charisma (Level): + 3 Profession(soldier 6): 9 Tactics (Known/In Use) 5/2
Morale: + 5
Tactics: Standard, Withdraw, Cautious Combat (- 2 Offense, + 2 Defense)
Advanced: Defensive Tactics (+ 2 Defense), Live off the Land (Consumption cost halved, travel at half movement), Expert Flankers (+ 1 Damage when flanking or rear attacking), Sniper Support (unused Melee attacks can be used as free Ranged attacks)
XP:1. + 1 Morale for 1 victory.

Tor, Tusk, and Trail Wardens
100 Ranger 3. ACR 2, CR 2. Medium (1)
Attacks 2 Speed 2 Consumption 1.4
HP 12 (2d10) Defense 12 (14)
Melee Offense 2 Damage 2, 2 attacks
Ranged Offense 3 (4) Damage 3, 3 attacks
Equipment: Composite Longbow (Range 5, Damage 3, + 1 Attack, Crit 2)
Special Abilities Combat Style (+ 1 ranged or melee Offense for the rest of the battle), Favored Enemy: Humans (+ 1 offense against chosen enemy), Favored Terrain (halve enemy’s bonuses from advantageous terrain and battlefield advantage)
Commander Nameless Captain
Charisma (Level): + 1 Profession(soldier): 3 Tactics (Known/In Use) 2/1
Morale: + 1
Tactics: Standard, Withdraw
Advanced: Defensive Tactics (+ 2 Defense), Live off the Land (Consumption cost halved, travel at half movement).

Town Wardens
100 Ranger 3. ACR 2, CR 2. Medium (1)
Attacks 2 Speed 2 Consumption 1
HP 12 (2d10) Defense 12 (14)
Melee Offense 2 (3) Damage 2, 2 attacks
Ranged Offense 2 Damage 0
Equipment:
Special Abilities Combat Style (+ 1 ranged or melee Offense for the rest of the battle), Favored Enemy: Humans (+ 1 offense against chosen enemy), Favored Terrain (halve enemy’s bonuses from advantageous terrain and battlefield advantage)
Commander Nameless Captain
Charisma (Level): + 1 Profession(soldier): 3 Tactics (Known/In Use) 2/1
Morale: + 1
Tactics: Standard, Withdraw
Advanced: Defensive Tactics (+ 2 Defense), Live off the Land (Consumption cost halved, travel at half movement).


MILITIAS

Callisto Militia
500 Warrior 1. ACR 3, CR 1/3. Huge
Attacks 4 Speed 2 Consumption 0
HP 18 (3d10) Defense 13 (15)
Melee Offense 3 Damage 2, 4 attacks
Ranged Offense 3 Damage 0
Equipment:
Special Abilities
Commander Captain Talo Bannigar, Human Paladin 6
Charisma (Level): + 6 Profession(soldier 6): + 9 Tactics (Known/In Use) 4/2
Morale: + 7
Tactics: Standard, Withdraw, Full Defense (+ 4 Defense, – 4 Offense)
Advanced: Defensive Tactics (+ 2 Defense), Triage

Equestria Militia
200 Warrior 1. ACR 1, CR 1/3. Large
Attacks 3 Speed 2 Consumption 0
HP 6 (1d10) Defense 11 (13)
Melee Offense 1 Damage 1, 3 attacks
Ranged Offense 1 Damage 0
Equipment:
Special Abilities
Commander Nameless Captain
Charisma (Level): + 0 Profession(soldier): Tactics (Known/In Use) /
Morale: +
Tactics: Standard, Withdraw, Full Defense (+ 4 Defense, – 4 Offense)
Advanced Defensive Tactics (+ 2 Defense)

Blackrock Spire Militia
100 Dwarf Fighter 3. ACR 2, CR 2. Medium
Attacks 2 Speed 2 Consumption 0
HP 12 (2d10) Defense 12 (14)
Melee Offense 2 Damage 2, 2 attacks
Ranged Offense 2 Damage 0
Equipment:
Special Abilities
Commander Nameless Captain
Charisma (Level): + 0 Profession(soldier): Tactics (Known/In Use) /
Morale: +
Tactics: Standard, Withdraw, Cautious Combat (- 2 Offense, + 2 Defense)
Advanced Defensive Tactics (+ 2 Defense)


MERCENARIES

Mivon Freebooters
100 Fighter 5/Rogue 1. ACR 5, CR 5. Medium
Attacks 2 Speed 2 Consumption 2.5
HP 30 (5d10) Defense 15 (17)
Melee Offense 5 (7) Damage 5, 2 attacks
Ranged Offense 5 Damage 0
Equipment: Standard
Special Abilities Bravery (+ 1 Morale vs Fear), Armor Training (no move penalty for medium armor), Weapon Specialization (Fighter 4): Once per battle, increase the army’s Offense for either ranged or melee attacks by 2.
Sneak Attack (Rogue 1): The army increases its Offense by 1 and maximum Damage by 1 when making an ambush, when using the expert flankers tactic, or on the phase after using the false retreat tactic.
Commander
Charisma (Level): + 2 Profession(soldier 6): + 9 Tactics (Known/In Use) 3/2
Morale: + 3
Tactics: Standard, Withdraw
Advanced Defensive Tactics (+ 2 Defense), Expert Flankers (+ 1 Damage when attacking from the side or rear)

Hymbrian Rangers
100 Ranger 5. ACR 4, CR 4. Medium
Attacks 2 Speed 2 Consumption 2.4
HP 24 (4d10) Defense 14 (16)
Melee Offense 4 Damage 5, 2 attacks
Ranged Offense 4 Damage 3, 3 attacks
Equipment: Composite Longbow
Special Abilities Bravery (+ 1 Morale vs Fear), Armor Training (no move penalty for medium armor), Weapon Specialization (Fighter 4): Once per battle, increase the army’s Offense for either ranged or melee attacks by 2.
Sneak Attack (Rogue 1): The army increases its Offense by 1 and maximum Damage by 1 when making an ambush, when using the expert flankers tactic, or on the phase after using the false retreat tactic.
Combat Style (+ 1 ranged or melee Offense for the rest of the battle), Favored Enemy: Humans (+ 1 offense against chosen enemy), Favored Terrain: Forests (halve enemy’s bonuses from advantageous terrain and battlefield advantage)
Commander
Charisma (Level): + 1 Profession(soldier 5): + 8 Tactics (Known/In Use) 3/2
Morale: + 2
Tactics: Standard, Withdraw
Advanced Defensive Tactics (+ 2 Defense), Live off the Land (Consumption cost halved, travel at half movement), Sniper Support (unused Melee attacks can be used as free Ranged attacks)

a Infantry

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