a Cavalry

Description:
Bio:

CAVALRY

The Order of Syzygy
200 Cavalier 4. ACR 5, CR 3. Large/Huge (4)
Attacks 4 (5) Speed 2 Consumption 5.7
HP 30 (5d10) Defense 20 (22)
Melee Offense 8 (9) Melee Damage 3 (4 first round, 5 on charge)
Ranged Offense 7 Ranged Damage 0
Equipment: Mount (+ 2 Offense and Defense, 2 Consumption), Lance (Reach, + 1 Damage for first round of combat, + 2 Damage on Charge, 0.2 Consumption), Half Plate (+ 2 Defense, – 1 Move, 1 Consumption)
Special Abilities: Mount (+ 1 Offense and Defense), Tactician (+ 1 tactic), Challenge and Order (1/battle, Offense + 2 vs target army and + 1 Defense vs target army, but – 1 Defense to all other armies. Lasts entire battle)
Commander: Knight-Captain Agrias Cavalier 4/Fighter 1
Charisma: + 6 Profession(soldier 5): + 8 Tactics (Known/In Use) 6/2
Morale: + 10
Tactics: Standard, Withdraw, Cautious Combat (- 2 Offense, + 2 Defense), Relentless Brutality (+ 2 Offense, + 1 Damage, – 4 Defense)
Advanced Cavalry Experts (+ 2 Offense vs non-cavalry units), Defensive Tactics (+ 2 Defense), Expert Flankers (+ 1 Damage when attacking from the side or rear), Live off the Land (Consumption cost halved, travel at half movement), Spellbreaker ( + 4 Defense against armies with the spellcasting ability).
XP: 3. + 3 Morale from 3 victories.

Mammoth Knights
25 Cavalier 3. ACR 5, CR 9. (Tiny) Medium
Attacks 2 Speed 2 Consumption 3.6
HP 30 (5d10) Defense 21 (23)
Melee Offense 8 Damage 7, 2 attacks (3 on first round)
Ranged Offense 6 Damage 4, 2 attacks
Equipment: Mammoth Mounts (CR 9, + 1 Offense and Defense), Masterwork Lance (+ 1 Melee Offense; during first round of combat + 1 Attack, Melee Offense and Damage), Repeating Crossbow (Range 8, Damage 4. + 1 Ranged Offense. + 1 Attack. Crit 19 .), Full Plate (3 Defense), Large Shield (+ 1 Defense)
Special Abilities Mount (+ 1 Offense and Defense), Challenge/Order (1/battle, against target enemy gain + 2 Offense and + 1 Defense, against all other units suffer -1 Defense), Cavalier’s Charge (+ 4 to Melee Offense roll when charging, no Defense penalty for charging).
Commander Queen Kyoko Ophelia, Cavalier 4/Ninja 2
Charisma: + 6 (9) Profession(soldier 6): + 9 Tactics (Known/In Use) 6/2
Morale: + 11
Tactics: Standard, Withdraw
Advanced Defensive Tactics (+ 2 Defense), Cavalry Experts (+ 2 Offense vs non-cavalry), Dirty Fighters (1/battle, + 4 Offense for one melee phase), Live off the Land (Consumption cost halved, travel at half movement), Spellbreaker ( + 4 Defense against armies with the spellcasting ability).
XP: 1. + 1 Morale from 1 victory.

25 Cavalier 3 Mammoth Rider. ACR 5. (3.6) Mounts (0.3) Masterwork Lance (0.1), Repeating Crossbow (0.3), Full Plate (0.3), Large Shield (0.1 con)

Silverflame Dragoons
200 Centaur Fighter 2. ACR 7, CR 5. (Large) Huge
Attacks 4 Speed 3 Consumption
HP 42 (7d10) Defense 20 (22)
Melee Offense 9 Damage 7, 4 attacks
Ranged Offense 7 Damage 3, 5 attacks
Equipment: Polearm (Reach, 1 Damage, -1 Defense), Composite Longbow (Range 7, Damage 3, + 1 Attack. Crit 2), Breastplate ( 1 Defense)
Special Abilities Mounts (+ 2 Offense and Defense)
Commander Xamanthe Silverflame, Centaur Fighter 2
Charisma: + 6 Profession(soldier 5): + 10 Tactics (Known/In Use) 6/2
Morale: + 8
Tactics: Standard, Withdraw
Advanced Defensive Tactics (+ 2 Defense), Cavalry Experts (+ 2 Offense vs non-cavalry), Dirty Fighters (1/battle, + 4 Offense for one melee phase), Live off the Land (Consumption cost halved, travel at half movement),
XP: 1. + 1 Morale for 1 victory.

200 Centaurs, Fighter 2. ACR 7. (5.1) Breastplate (0.4), Composite Longbow (0.8), Polearm (0.4)

a Cavalry

Until Thy Kingdom Come ineluki cthulhucultist