z Jezzara Duskryn

Captain-General of the Puella Magi

Description:
Bio:

Jezzara Duskryn
Captain of the Puella Magi
N Half-Elf (Drow-Blooded) Inquisitor 5

Init 6; Senses Darkvision 60 ft, light blindness; Perception +13
Defense
AC 20, touch 13, flat-footed 19; (
1 Dex, 6 armor +1 enhancement +2 deflection)
hp 30 (5d8
5)
Fort 4, Ref +2, Will +9 +2 vs enchantment spells and effects. Immune: sleep.
Offense
Speed 30 ft (20 ft)
Melee +1 Elven Curveblade +10 (1d10
6, 18-20 x2) Precise Strike 1d6 when flanking
Ranged Hand of the Acolyte (Su) (8/day): Standard action. Throw held melee weapon 30 feet as a ranged attack. Curveblade +11 (1d10
5 , 18-20 x2)
Divine Favor: 2 luck to hit and damage
Bane (10 rounds/day): Swift action. +2 enhancement bonus to attack rolls and damage, +2d6 damage.
Judgement (2/day): +2 sacred bonus on attack rolls, or +2 AC, or Fast Healing 2, or Resist 4 (1 energy type)
Detect Alignment (at will)
Discern Lies (5 rounds/day): Will DC 19
2nd (4/day): DC 17 hold person, see invisibility, zone of truth
1st (6/day): cure light wounds, divine favor, protection from evil, expeditious retreat
0th: brand, create water, detect magic, detect poison, guidance, sift
Space 5 ft.; Reach 5 ft.
Statistics
Str 18, Dex 13, Con 10, Int 10, Wis 20, Cha 10
Base Atk +3; CMB +7; CMD 18
Feats Proficiency (Elven Curveblade), Precise Strike (Teamwork), Extended Bane, Insightful Gaze
Skills Perception +13, Sense Motive +16 (roll twice and take highest when opposing a Bluff check), Intimidate +10, Profession Soldier +13, Survival +9 (track +11), Stealth +5, Ride +5, Climb +8, Swim +8, Spellcraft +4, Knowledge: Arcane, Religion, Plains +4 (
8 for monster knowledge)
Common, Elven.
Aegis of Recovery (2 on all ongoing saving throws to overcome continuing effects. If wearer is reduced to 0 hit points, aegis heals 2d83 and crumbles to dust.) Feather Step Slippers (no penalty from difficult terrain), quick runner’s shirt (swift action: free move), Headband of Wisdom +2, Headband of Strength +2, Potion Cure Moderate Wounds x3.

Hand of the Acolyte (Su): You can cause your melee weapon to fly from your grasp and strike a foe before instantly returning. As a standard action, you can make a single attack using a melee weapon at a range of 30 feet. This attack is treated as a ranged attack with a thrown weapon, except that you add your Wisdom modifier to the attack roll instead of your Dexterity modifier (damage still relies on Strength). This ability cannot be used to perform a combat maneuver. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Insightful Gaze Benefit: Whenever you make a Sense Motive check to oppose someone’s Bluff check, you can roll two dice and take the higher result.

z Jezzara Duskryn

Until Thy Kingdom Come ineluki ineluki